Elements of Artificial Dreamspace
Article #R: Reversed Reality: A world gone backwards
A common finding among most Architects who create dreamspace environments is that they are unable to make changes very basic laws of the universe, one of them being the law of time.
A hypothesis put forward by scientists in the 2040's suggest that Architects cannot alter or reverse time (and this everything else in relation) as what we know about time is perhaps ingrained so deep in our consciousness or the 'very fiber of our being,' as philosophers in Greece were quoted in saying.
However, thanks to recent developments in dreamspace technology computer programming has allowed Dreamers, Architects and other enthusiastic sleepers a means to get around this barrier.
Now that computer programs can participate as persons in individual and shared dreaming, the programs can act as the Architect and Dreamer (and thus be a fool proof decoy for hostile projections) and be used by people to create and alter dreamspaces by adjusting and even reversing the flow of time itself.
But in artificial dreams, this is very different than the perceived idea of what things would look like backwards.
As the virtual environment in shared dreams is very dynamic, even a computer program cant 'see' into the future, plot out the dream like a movie and then have actual human sleepers enter it. The computer's capabilities are limited to how the computer's own projections function, aside from a basic semi-static environment.
But how can people move, or speak backwards? They cannot. Sleepers will still experience themselves functioning 'forward' like in real life, while the world around them is flowing 'backwards.' The perk, or drawback is that in reverse dreamscapes, the physics, such as the movement of solids, liquids, and gases will also be backwards, even if gravity remains the same.
For example, if Joe enters an artificial dream maintained by a computer and finds the rest of the environment and projections moving, backwards, and hearing the sounds backwards, he will experience physical motions very differently if he is involved with other objects. If he were struck by a watermelon, in the reverse world, the incident would be very much different if it is very local in time and place.
He would feel a weird 'pull' as the shattered fragments of the melon drift back towards his head and feel the impact as the melon 'hits' him backwards, de-shatters and flies backwards towards its origin.
Al Teli, a researcher in reverse dreaming, describes a rainstorm in a reversed dreamspace.
"Well, it started out very strangely. As I was walking down the street, people walking past me backwards, giving me weird looks as if I'm the one walking backwards. Then the ground started getting wet, like water was condensing, but it was evaporating backwards, and I saw little clouds of water vapor condensing about two feet above the sidewalk. This went on for about an hour or so, until puddles had filled up and everything was dripping wet. The water even condensed onto me and I was dripping wet. I didn't get rained on, this was from mad condensation in this reverse dream. So, then it started to actually rain, but the raindrops weren't coming from the clouds, they came from the street and were shooting back up into the sky, but the rain was falling in reverse, that's how it rose. Because I was moving forward in this backwards world, the physics were different for me- I felt raindrops hitting me, but it was the run-off you get when a huge raindrop hits you. The run-off water formed the raindrop as it hit me then went up into the sky."
Communication with projections or other sleepers who are in the opposite timeflow than you is nearly impossible. Because of the reverse direction of sound and shape of the soundwaves being the same, you can't make out what other people are saying, and they can't understand you. Even if they all spoke English, it still sounds like another language spoken backwards. Same with surrounding sounds. If a trash can tips over, you will hear the crash before it 'falls' back up to its original position.
The programs capable of enabling computers to facilitate artificial dreams have provided a 'double' access to the dreamspace. This method of dreaming was proved feasible in 2087 by two teams at Decelle University.
"They were planted at both ends of the dreamspace-uh, shall we say timeline. Two timelines can now be applied to artificial dreams. This is impossible in real life. Team A is planted normally, and share the same timeflow with the environment and projections. Team B is planted into the dreamspace on the opposite time current.
"How can this be done?" people ask. It is conceived that if someone is planted into an artificial dream on the opposite time flow, the dream will end for them. This was the reality for hundreds of sleepers who volunteered for the experiments. Under plain REM-inducers, the sleepers simply woke up when the automated IV device has detected they were no longer dreaming.
It was considered to be the equivalent of dying.
Under heavy sedation, sleepers found they dropped into limbo and faced years of limbo time before being woken up.
But in 2090, scientists cracked barrier of reverse-time dreaming. With humans only sharing the dream, this cannot be done, so a computer is required to facilitate a dream as its Architect and Dreamer for this to work.
Gregor Allankey is one of the developers of this deep cutting software.
"You know how an Architect or computer maps out the space, right? Well, now with the IV device timers and heavy sedatives, the computer program, DreamSync, can plot out the time scale of the dream. Based on calculations of how long the REM-inducers and sedatives will be in the brain, using that framework, DreamSync can now add a reverse timeflow. There doesn't need to be work done on the original forward-moving time flow because that's already etched in our subconscious.
So we take two guys, Al and Ricardo. Al goes under and is planted normally. Timewise, the dreamworld will be normal. Ricardo, however is planted on the opposite end of the timeline, and as he moves forward, the entire world will function backwards. Environment, projections, weather, etc.
As the dream progresses, Al and Ricardo encounter each other, they see each other moving and talking backwards. They will not understand each other's speech. Now if the dreamworld suddenly ends, say the computer shuts off, for Ricardo, its about the same as when the dream ends in normal time flow. You either go back unconscious or if you're deeper enough you wind up in limbo.
Combat in opposite time flow is an arena of its own. Completely unpredictable, but the physical barriers of opposing time flow in artificial dreams protects sleepers.
"Let's say for example someone on the opposite time flow shoots you. But how did they get you when they didn't even see you first, or after in their viewpoint. You have to have had the bullet in you before he shoots you because in his timeflow, he already shot you.
The opposite timeflow physical barrier or TPB for short was programmed to overcome this paradox, like a new fence on the ground. When sleepers first used opposite timeflow dreaming, they entered the dream and would already find themselves mortally injured and they'd die before the attack is carried out in reverse. Other complications is that you enter the dream, and you already died, so you're dead. It took years to create the TPB but believe me it is the greatest thing since sliced bread."
The Timeflow Physical Barrier occurs when people on alternate timeflows fight each other. In a simulation, Ricardo fires a shot at Al. There is still a visible paradox as Al sees the bullet, but moving backwards away from him.
Seen on tape, as Ricardo moves towards Al who is walking backwards, his bullet strikes the barrier but is stopped, as if the TPB is a physical invisible wall. As Ricardo's timeflow takes back the bullet, it rebounds or loses its momentum and drops to the ground.
"The TPB makes it very difficult for combat, and you have to fight in such a way that you need to think ahead. Your future is your enemy's past, and if you know what their plan is you can pursue them. The key to cross-time-barrier combat is you have stay on them, because the opposite time flows will pull you apart if you separate from your enemy. This applies to any interaction, peaceful or combat wise.
"The barrier itself is not
impenetrable, so to speak. If you exchange punches with your enemy and are with him long enough, you can "open a window" in the time barrier. Of course your enemy's hits will be backwards, but even if his punch is backwards, you still take damage via your timeflow's physics of motions. Through the barrier of opposite time flows, a punch is like a double edged thing. The before and after. The before is charged with energy as the guy throws his fist at you, the after is when he pulls back his arm. His before is your after and vice versa. It's like magnetic opposites, positive and negative.
Your enemy's backward withdrawl of his fist is the forward hit you will receive and you can still take damage from that. Ranged combat is different. A punch can be pulled back, an exchange of motion as the guy throws his fist at you and pulls back before he hits you again.
A gunshot is different. Bullets only go one way and since a bullet won't shoot back the gun after wounding its target, the barrier blocks it because you since your before is your enemy's after, you have to have been shot, so the barrier blocks it."
For nonviolent interactions, if physical, is about the same. Couples experimented interacting with each other via opposite time flows. One couple described kissing and touching one another a unique experience requiring whole new sets of patience and trust for one another amids the confusion of the language barrier and seeing one another in reverse.
Sight and sound, also travel freely through the time barrier, given the barrier itself is no physical barrier. Two people who speak the same language will not understand each other's words as the sound moves backward.
And merely saying words backwards isn't a viable solution.
In one exercise, a group of dreamers attended a party in an artificial dream, hosted by projections. According to observers on both time flows, a projection stated "Everybody's looking forward to the weekend!"
The observer, who's ears were trained, and who was knowledgable of backwards language, heard "We're from the spirit world, and make this reality."
A comprehensive vocabulary and translation system for reverse-time language translation is still in development. However, the projection's statement that everyone is looking for the weekend is not to be mistaken for the presumption that they are from a spirit world.
"Cross-time language translation is immensely difficult, even more so than translating between a language that uses simple tones such as English, or Spanish and one that uses multiple tones for the same consonants and vowels such as Mandarin. When you hear a sound, there is the initial sound and the rest is a runoff. That's how we hear the things we hear. Say a garbage can drops. You hear the impact of the metal hitting the ground and the runoff noise is the echo of that sound as it travels indirectly to you while the impact sound went directly to you.
"In reverse you will hear the runoff first then the impact sound. When we speak, there's the beginning and end of letters, words, vowels, syllables, and that sequence of sound uttered from the voice and mouth is heard backwards. To speak backwards on your own timeflow requires a use of tones and teeth and tongue position and breath speed to match something that the person on the opposite time flow can hear.
Having a conversation let alone basic exchanges is very difficult and planning ahead is required, like a chess game. This has to be experienced to be understood.
"Both parties must know their reverse language. Remembering is another mystery because after you talk to him, that's before he ever met you, so how do they remember, right?"
But in a double-timelined dreamspace, the subconscious is aware of interactions and will enable high level projections to see into the future. Low level projections will not remember before.
Sleepers well trained in cross time conversation can still exchange information in a conversation, but it is not like a conversation on the same time flow where two people plan to meet one another.
.I don't know how to describe it, it's weird. Josh and I had to meet and play a game of checkers and we were both on opposite time flows. I just went with old thinking in the dream, walked to the picnic table where the checker board was all laid out. Pieces were on the side. Then I saw Jash walking backwards and he sat down, said something in backspeak.
I was about to play a game and somehow it had already passed. How did he remember me already and stuff when I just got there."
So we sat trying to talk with one another and just wrote notes on scrap paper we both had. We could get the words down. He looked just as confused as I was. His scrap pieces were in a pile on the side of the table and as I wrote my sentences down and passed mine to him he took his out of his pile, showed them to me, and he then wrote on the paper and the ink went back into the pen. We both laughed just because all of this was ****ed up.
Playing checkers, now that was messed up. How the hell are you supposed to do anything when the guy next to you is living in reverse? He does everything backwards. After jabbering at each other we laid out the pieces. I moved mine, and realized he would see all my moves backward.
We eventually figured out that this wasn't practical. So he got up and left, and walked out of the park backwards, waving to me."
Cross-time interactions are limited to basics, but within this framework, optimists studying this new dreamspace phenomenon are revealing new possibilities in the way we can interact with one another in reverse-time dreamspace.
The subject itself is still being explored and for the most part has been declared largely unknown and relatively new.
Injection device computers are only capable of programming IV injections and timers and starting and terminating dreams. Larger , more expensive computers with DreamSync and peripheral hardware to connect to the injection machines and sleepers are required to facilitate dreamspaces as dreamers and architects.
Computers capable of running software that creates opposite time flow in artificial dreams in wich sleepers can be placed on opposite ends are not yet available to the public.
"This is a whole new realm that is being opened up, much like artificial dreamspace when it was first developed
or discovered, which ever."
Until such time when opposite timeflow dreams are considered safe and marketable, the dreamspace with time flowing forward is plentiful to the dreamer communities worldwide